These games are all my own creations. Do not put them on your site, give them out for free,
or sell them without my consent first. You can e-mail me at bravesaturn@msn.com if you have any questions
These games are all made using Game Maker, a program created by Mark Overmars. The address
to the Game Maker site is www.gamemaker.nl, where you can download other games and the software itself.
Please contact me at bravesaturn@msn.com if you find any major bugs (that don't make the game work properly). There are some bugs that I have overlooked or haven't
found, so if you tell me, then I will be able to fix them.
The Archer |
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The Archer - 1.2mb
The Archer is a small little game based heavily on the game Bowmaster availible on www.onemorelevel.com (I encourage you to go check it out). What makes this more unique than your average minigame is the fact that it utilizes
completely random levels, with correct collisions, without the use of draw_get_pixel().
Overdrive Racing |
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Overdrive Racing - 2.3mb
Overdrive Racing is a small racing game I made out of the Destruction Derby Engine. It has some of the most realistic
AI I've seen in GM, although occasionally one of the AI cars seems to have a little difficulty with the level.
Firefly |
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Firefly Demo - 2.8mb
The first infinite space rpg of its kind made with Gm that I know of. Although there is no story (in the game at least)
as of yet, this universe is free to explore and is quite simple huge (40,000 x 28,000 pixels, or about 2,300 screens to be
exact). The final version will include at least 3 universes this size, if not more (I didn't include the other universes in
this demo because it may ruin the story). The graphical effects and ai are pretty nice too. This game is based (very loosely)
on my infinity engine, although it is of course greatly improved upon.
This is my first game made with GM 6.0; this game requires Direct X 8.0 or higher and an 8mb
graphics card to play.
Mink Fighter Retro |
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Mink Fighter Retro GMD - 5kb
Mink Fighter Retro - I was on vacation and did this in about 2 or 3 hours while waiting for the rain to end. It's a small
little vert shooter game that uses arrays and for statements for all objects and has quite good graphical effects considering
everything is made out of drawing circles. In GMD format to show how to make a one-script game like this.
Destructo Derby |
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Destructo Derby 0.4 - 1.68mb
Destructo Derby is a little side project that I'm doing mainly because I've never seen a destruction derby type game
made with GM. So far it has very realistic collisions, even with curved walls and other other cars, and has some really nasty
AI.
The Scrooges of Atlanta |
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The Scrooges of Atlanta - 0.88mb
The Scrooges of Atlanta - A small little project I made using Saturn Particle Library. Basically make a fireworks show
that the mean people of Atlanta will like. Very tough but still possible with a little strategy.
This is just a script (in GML) that randomly generates (usually) pronounceable names. Just copy and paste this is
the step event of on object in a room and it will keep popping up names until you click exit. This is great for coming up
with names for RPGs and other games.
Name Generator 1.1 - 3kb
Infinity Engine
This engine is pretty much like the arcade game Asteroids, except that, like space, the area in which you
can fly in is infinite (although the map is limited to an 8000x6000 pixel size). It draws planets and other objects with specific
cooridinates easily, and asteroids are always around. The main use of this engine is to reduce game size (by having a single
small room) and to run faster (since only events happening on the screen will happen). This engine is in .gmd form, so Game
Maker is required to use this.
Steel Bell Demo
Awarded to Mink Fighter Deluxe |
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Mink Fighter Deluxe - 1.5mb
18 Hole Mini Golf - 0.7MB
1 or 2 Player Hockey - 1.1MB
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